Coming Soon — PC & Console
From bare hands to battlements.
A multiplayer open-world survival game spanning the full arc of human civilization — from flint-knapping primitives to armored medieval kingdoms.
THLB Survival drops players into a vast, dangerous open world at the dawn of human civilization. Starting with nothing but bare hands, you gather, craft, fight, and build — alone or with others — pushing civilization forward one discovery at a time.
Whether it’s a personal longhouse deep in the forest, a fortified clan hall on a hilltop, or a sprawling trade settlement that shapes the server’s economy — you’ll feel genuine ownership over what you create, and genuine threat from what can destroy it.
Civilization advances at the settlement level. Clans rise together — or fall behind.
The beliefs that shape every design decision in THLB Survival.
Hunger, thirst, temperature, and exhaustion are real pressures — not tutorial nuisances. You manage your body throughout every era, or you die.
Skills have no XP bars. Chop wood — improve chopping. Fight wolves — improve combat. Nothing is handed over; advancement is visible and tactile.
Every structure has physical integrity. Walls can be breached under sustained attack. Foundations matter. Feel the difference between a camp and a keep.
Solo, small group, and large clan play are all first-class. Cooperation feels powerful. Betrayal feels meaningful. No playstyle is left behind.
The environment, wildlife, climate, and other players are persistent threats. Complacency kills. The world does not wait for you to be ready.
A 60-minute real-time full day. Night boosts predator activity and drops temperature. Rain douses fires. Blizzards kill the unprepared. Summer droughts threaten crops.
Dense forests, open plains, mountain ranges, river deltas, swamps, tundra. Every server generates a unique landmass. Defensible hilltops and resource-rich valleys await discovery.
Survival, crafting, and combat skills all grown through action on a 0–100 scale. Smithing to 100? Forge obsessively. Master Archer? Hunt everything that moves.
Structures stand or fall by real physical rules. Foundations matter. Walls are breachable under attack. The difference between a camp and a fortified keep is everything.
Choose a class once at character creation for a specialty advantage. A Ranger can still swing a sword. A Knight can still forage. The full skill system stays open to everyone.
Death drops your gear at your corpse. Your skills and unlocked recipes are never lost. Your hard-won mastery stays with you forever. (Hardcore servers offer optional full wipes.)
Solo players can be the best hunters on the server. Small groups hold mountain passes against armies. Large clans raise medieval kingdoms from scratch. The game scales to how you want to play.
Individual players and clans exist in different eras simultaneously. A Stone Age survivor can trade with a Bronze Age clan — or be conquered by one. The world never waits for anyone to catch up.
Development updates, early access announcements, and devlogs — delivered when it matters.