SURVIVAL

Coming Soon — PC & Console

THLB
Survival

From bare hands to battlements.

A multiplayer open-world survival game spanning the full arc of human civilization — from flint-knapping primitives to armored medieval kingdoms.

Open World 1–100 Players Base Building Era Progression Skill System PC & Console
The Vision

You Built Something Real Here

THLB Survival drops players into a vast, dangerous open world at the dawn of human civilization. Starting with nothing but bare hands, you gather, craft, fight, and build — alone or with others — pushing civilization forward one discovery at a time.

Progress is earned, not handed out. Every skill, weapon, and fortification reflects genuine player investment.

Whether it’s a personal longhouse deep in the forest, a fortified clan hall on a hilltop, or a sprawling trade settlement that shapes the server’s economy — you’ll feel genuine ownership over what you create, and genuine threat from what can destroy it.

Era Progression

Stone Age to Medieval

Civilization advances at the settlement level. Clans rise together — or fall behind.

I
Stone Age
Flint tools · Bone weapons · Fire · Raw wilderness
II
Bronze Age
Smelting · Agriculture · Early walls · Alloys
III
Iron Age
Forges · Plate armor · Siege engines · Road networks
IV
Medieval
Full castles · Knights · Trebuchets · Kingdoms
Core Design

Five Pillars of Play

The beliefs that shape every design decision in THLB Survival.

Pillar 01

Survival is Meaningful

Hunger, thirst, temperature, and exhaustion are real pressures — not tutorial nuisances. You manage your body throughout every era, or you die.

Pillar 02

Progress Feels Earned

Skills have no XP bars. Chop wood — improve chopping. Fight wolves — improve combat. Nothing is handed over; advancement is visible and tactile.

Pillar 03

Building Has Weight

Every structure has physical integrity. Walls can be breached under sustained attack. Foundations matter. Feel the difference between a camp and a keep.

Pillar 04

Multiplayer is a Spectrum

Solo, small group, and large clan play are all first-class. Cooperation feels powerful. Betrayal feels meaningful. No playstyle is left behind.

Pillar 05

The World Pushes Back

The environment, wildlife, climate, and other players are persistent threats. Complacency kills. The world does not wait for you to be ready.

What to Expect

A Living, Breathing World

Day, Night & Seasons

A 60-minute real-time full day. Night boosts predator activity and drops temperature. Rain douses fires. Blizzards kill the unprepared. Summer droughts threaten crops.

64km² Procedural World

Dense forests, open plains, mountain ranges, river deltas, swamps, tundra. Every server generates a unique landmass. Defensible hilltops and resource-rich valleys await discovery.

25+ Learn-By-Doing Skills

Survival, crafting, and combat skills all grown through action on a 0–100 scale. Smithing to 100? Forge obsessively. Master Archer? Hunt everything that moves.

Structural Integrity Building

Structures stand or fall by real physical rules. Foundations matter. Walls are breachable under attack. The difference between a camp and a fortified keep is everything.

Classes as Identity, Not Cages

Choose a class once at character creation for a specialty advantage. A Ranger can still swing a sword. A Knight can still forage. The full skill system stays open to everyone.

Skills Survive Death

Death drops your gear at your corpse. Your skills and unlocked recipes are never lost. Your hard-won mastery stays with you forever. (Hardcore servers offer optional full wipes.)

Scale of Play

From Lone Hermit to Kingdom

Solo players can be the best hunters on the server. Small groups hold mountain passes against armies. Large clans raise medieval kingdoms from scratch. The game scales to how you want to play.

Individual players and clans exist in different eras simultaneously. A Stone Age survivor can trade with a Bronze Age clan — or be conquered by one. The world never waits for anyone to catch up.

100
Players Per Server
64km²
Procedural World
4
Civilization Eras
25+
Skills to Master
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Development updates, early access announcements, and devlogs — delivered when it matters.